Enjoy the fresh and tasty flavor of Skooma! Stop by the IGN store to pick one up!
Topware Interactive is releasing Two Worlds II: Velvet Game of the Year Edition on October 18 and yes, there is velvet.
The velvet covers the entire box — black for PC and Mac, red for Xbox 360 and PS3 — along with metal corners to give the thing an “antique brass” aesthetic. The edition includes all current updates, and will also boast the Pirates of the Flying Fortress expansion.
As if that wasn’t enough, you’ll also get a multi-lingual version of the game, a double-sided world map, pirate pin item that boosts armor, and a bonus disc with art, wallpaper, soundtracks and two PVP maps.
Usually, “Game of the Year” editions are just re-releases with all the downloadable content, so I’m surprised and pleased to see Topware really pushing the boat out here. I quite liked the game, and I gotta say, this is somewhat tempting.
Those who enjoy panicking about hardcore games being “dumbed down” for the kids will not get what they’re looking for with The Elder Scrolls V: Skyrim, as Bethesda says it can happily make the game as intricate as it likes without fear of failure.
“We want to remove confusion, that’s what I’d say,” lead designer Todd Howard told Gamasutra. “As opposed to making it more accessible, we’d like to remove confusion for anyone who’s playing. What happens in Oblivion is you start the game, play for three hours, and then think ‘I want to start over, I chose wrong.’ So we’d like to sort of alleviate some of that. I also think the controls work better … it’s more elegant.
“You look at Call of Duty, the most popular game in the world, and that’s actually pretty hardcore. At the end of the day, it’s a hardcore game, has RPG elements in multiplayer, making classes, picking perks. I think the audiences are there, and we tend to make our game more for ourselves and other people who play a lot of games.”
Can’t say I disagree with a word Howard’s said there. There are ways of making deeper, more complex games that everybody can enjoy without having them “dumbed down,” and if Bethesda is making a system as engaging as Oblivion’s without all the obfuscating bullshit, it has my full respect.
There’s a lot to be excited about when it comes to Kingdoms of Amalur: Reckoning, especially when there’s an impressive amount of talent behind the project. Key members on the team include Ken Rolston, who was the lead designer on the third and fourth Elder Scrolls games; best-selling author R.A. Salvatore, who is penning the lore; and Todd McFarlane, creator of Spawn, who is handling the artwork. And, of course, you have Curt Schilling, Major League Baseball pitcher, who founded the studio and brought the dream team together. At a pre-Electronic Entertainment Expo event in Los Angeles, we were able to revisit Amalur and get some hands-on time with the game.
If Dark Souls is anything like Demon’s Souls (spoiler: it’s a lot like Demon’s Souls), you’ll probably spend a lot of time cringing behind a shield, a flimsy piece of metal the only thing between you and untold horrors waiting (or actively trying) to mutilate and consume your flesh. May as well make that flimsy piece of metal look pretty, right?
To that end, From Software have given fans the opportunity to come up with a suitably impressive design that will be plastered onto a shield in the final game. All you need to do is download the rudimentary template from this site, and make with the art-making.
The site will open up to actual entry submissions from June 20th through 30th, so you’ve got just under a week to think up a design that could beat the haunting beauty of Demon’s Souls Adjudicator Shield (pictured below).
When From Software released Demon’s Souls back in 2009 it became a huge hit amongst many gamers because of the high level of difficulty, and the rewarding experience that it offered when accomplishing a task in game. Fast forward to 2011 and From Software is about to release the its spiritual successor known as Dark Souls. The only difference? It’s more difficult than its predecessor. At first glance you when playing Dark Souls you will be shocked to how similar to Demon’s Souls it feels. In fact it is pretty much the same control set as the first, but that’s not necessarily a bad thing. The controls work great for what you are attempting to accomplish in the game, and that is to survive. You will not find yourself dominating your enemies. A lot of times it will be you running from them. Should you be one to choose not to run from overwhelmingly powerful enemies, you will find your character in the game dying quite a bit. This is what Demon’s Souls is known for, and it looks as if Dark Souls will turn it up to max. During my hands on with the game there was a point where my character died 3 times, in under 5 minutes. The smallest mistake in this game will lead to your demise, so you must carefully think before you act. The game offers a varied amount of enemies to encounter. In the specific level that I played I ran into everything from a skeleton to a fully armored boar that would charge at you. It is worth noting that dragons will also be making a return, because one of those 3 deaths mentioned earlier was from a dragon on a bridge, so be prepared. Aside from the difficulty Demon’s Souls featured an unique online multiplayer aspect, mainly being used as a help system or a form of tips within different dungeons. This is another thing that will be making a return in the upcoming game. Players can leave tips/help at different areas of the game. It will then appear in other players worlds as glowing symbols on the ground. They may note that an enemy ahead is for higher level players, or even that there is a great treasure ahead. This is not the only thing that can be done from within the game, though. One of the more popular features of Demon’s Souls was to invade other people’s game worlds, and this is once again making a return. By invading another players game world you have the opportunity to attempt to challenge their character. The combat in the game is once again very well done. It feels a lot more fluid than Demon’s Souls, and this makes dodging and fleeing a lot easier. It also makes the combat seem quicker and easier to string together attacks, so long as you can properly dodge and block your enemies attacks. For those that played the first title the control scheme is exactly the same, so there should be no issue from a control stand point. Graphically the game is beautiful in a dark and gritty way. It offers a fantastic look into a dark world with emphasis on dungeon-style gameplay, and it has definitely been upgraded from Demon’s Souls. The audio in the game was great, you can hear your enemies along with armor clanking around as you move. If you slow down your movements so does the sounds of your armor. It added to the realism of the game in a great way. For fans of the first game, Dark Souls is shaping up to be a day one purchase. Those of you that missed out on the first game, and happen to be looking for a challenging and unforgiving title, Dark Souls looks like it’s right up your alley. The game is set to release later this year.